3D Flying Lotus Visuals

3D Visuals content for Flying Lotus and Strangeloop Studios

GRIMECRAFT viz

VR Visuals in TheWaveVR

AKTUAL

ASH KOOSHA show in TheWaveVR

3D Web Fest

Live performance at 3D web fest

N-FOLD

Hyper-Dimensional Odyssey

FORM 0.0 beta

Free VR Fractal Visualizer & Manipulation Software for Vive

TunnelTek

daily shader thing

I almost made it a month..

artandvr

Art and VR at HACK TEMPLE and The New Parish with Gaslamp Killer

occipital bridge

The First iOS mixed reality headset and rendering engine

LEVELS

webgl audio-reactive iterative function system

COLORS

Audio-reactive LED wall Installation with Alex Stickels. Shown at ‘The Art of Dying’ at The Laundry SF

iOS mandelbox raymarcher

Mobile fractal visualizer

LiDAR Processing pt.2

more experiments in point cloud reconstruction

LiDAR Processing

surface reconstruction from point clouds

this._node

Interactive Facebook Graph Visualization

capyac

Live performance of Audio-Reactive Shaders

Mesh Deformation

mesh deformation using audio data

Atlanta

geospatial vertex shader

Soundcloud Spectrogram

realtime audio analysis for Soundcloud

fractal raymarcher

Album

Synesthesia

realtime reactive VJ software

OpenSWR

Low-level OpenGL driver development

Lynx Laboratories

First realtime mobile 3D scanner

Paintings

Some paintings I did in high school & college

Laser Cuts

some laser cuts made at the Tech Shop in Austin Many designs from & inspired by George Hart

Sketchbook 2

My sketchbook from 2013

Sketchbook

My sketchbook from 2009

gray-scott

interactive gray-scott reaction diffusion patterns

spherical

quick raymarching experiment

sierpinski

classic sierpinski triangle fractal raymarched in 3D

gray-scott fluid

after building a fluid simulator, i added the gray-scott reaction diffusion shader to the diffusion step

gray-scott fluid 2

reaction diffusion with vorticity confinement

procedural textures

10 types of noise

mandelbox 1

early explorations into raymarching the mandelbox, primarily setting up THREE.js Trackball camera, and properly connecting the matrices to the raymarcher shader

mandelbrot

explore the relationship between the mandelbrot and julia sets

life

Conway’s

jupe

vorticity confinement

hierarchy

This was my first attempt at building a hierarchical ray marcher. There are three levels, starting at 1/8 resolution, then 1/4 resolution, then full resolustion.

fractalthreed

Mandelbulb

tweet

visual tweet and population density visualization

orbitalResonance

three body gravitational simulation

munny2

3d finance visualizaiton experiments

munny

3d finance visualizaiton experiments

lorenz

lorenz attractor

kinect-pts2

extra particle system effects

kinect-pts

vertex shader heightmap uses depth data as a texture

globe

realtime twitter viz

<iframe class=”demo_embed”

escher

escher fragment shader effect

dna

molecule visualizer

3body

<iframe class=”demo_embed”

Shell

I thought the spectrometer had a rough shape like a shell, so I folded up the surface into a parametric shell shape, keeping the audio deformation.

UNDER CONSTRUCTION... check back later