resources

Maybe the real treasure was all the blogs we read along the way?? Hopefully these are useful to some people!

Unity and Shaders

Catlike Coding - comprehensive unity tutorials on rendering, lighting, etc

Alan Zucconi

Ronja’s Shader Tutorials

Makin' Stuff Look Good In Unity

Raymarching SDF & Fractals

Mercury demogroup distance field library

Mikael Hvidtfeldt Christensen

inigo quiles ABSOLUTE LEGEND this guy’s home page is incredible I learned a ton of awesome stuff about graphics, shaders, and raymarching. Here are some articles I still refer to:

General OpenGL / Math

Song Ho Ahn has some pages that I find myself coming back to when looking for matrix help:

Fun graphics

Fluid Simulation: GPU Gems

Path Tracing Three-eyed games (unity computye shaders) | ray tracing in a weekend

Book of Shaders Book of Shaders

Other Stuff I like

artists | Quayola | Patricio Gonzalez Vivo | Joanie Lemercier | Kyle Mcdonald | Sutu eats flies | Evan Wallace | Memo Akten | Reza Ali | Daniel Sierra | Mario Klingemann | mr. Doob | AlteredQualia | Lauren McCarthy | David OReilly | Ian Cheng Nicolas Belmonte

studios | Marshmallow Laser feast | ouchhh | onformative | strangelop studios |

demoscene | SubBlue| Fairlight | Prideout | Softology |

generative | Syntopia’s Generative Art Links |

probably way more here im forgetting

GLSL Programming tools

this should probably be an article

Interactive Shader Format

https://www.interactiveshaderformat.com Mad by the good folks at VIDVOX (creators of VDMX. The cool thing is that these can be saved as .fs files and dragged directly into VDMX. The parameters can be hooked up to audio analysis and LFO, OSC, MIDI, Wiimote, you name it! I have a few here that I have made, feel free to poke around.

Shadertoy

another awesome resource and great community. Maybe I will add some of my favorite shaders in here eventually. You can find all kinds of stuff from basic tutorials to bind blowing fullly produced demo stuff. https://www.shadertoy.com

VJ Programs

Programs Supporting Interactive Shader Format

These run custom shaders which can do audio analysis and parameter automation for your GLSL shaders with ISF * VDMX drag the .fs file into a Media Bin. These guys are awesome and will give you a discount if you write shaders on the interactive shader format website above. * Magic Music Visuals you have to put the .fs files in a special folder somewhere and go to Help > Additional Module Folders to hook it up.

Blogs