My name is Nick Shelton. I’m a computer vision and real-time graphics engineer based in Los Angeles. I build 3D reconstruction pipelines, GPU-accelerated rendering systems, and deploy ML models into production. 13 years of shipping research into real products, from theme park attractions to surgical navigation to AR hardware.
C++ ◦ Python ◦ CUDA ◦ C# ◦ GLSL / HLSL ◦ Vulkan ◦ OpenGL ◦ Metal
OpenCV ◦ PyTorch ◦ ONNX ◦ Unity ◦ Houdini ◦ Docker ◦ ROS ◦ Linux
3D Reconstruction ◦ Gaussian Splatting ◦ NeRF ◦ Structure from Motion ◦ SLAM
Realtime Rendering ◦ GPU Compute ◦ Shader Development ◦ Performance Optimization
Computer Vision ◦ ML Deployment ◦ Camera Calibration ◦ Sensor Fusion
2025 ◦ SIGGRAPH Poster ◦ Skylight: Real-Time Projection Mapping for Surgical Navigation
2025 ◦ SIGGRAPH Workshop ◦ XR in Medicine
2025 ◦ U.S. Patent Application (Disney) ◦ High Frame Rate Light Beam Collision Detection
2025 ◦ Patent Application (Disney) ◦ Interactive Sensing Technique (in-progress)
2025 ◦ Provisional Patent (Illuminant) ◦ Real-Time Projection of 3D Medical Imaging via Fiducial Tracking
2026 ◦ Snap Inc. ◦ Software Engineer ◦ Gaussian Splatting Mobile Optimization ◦ Los Angeles
2024 - 2026 ◦ Illuminant Surgical ◦ Senior Software Engineer ◦ Surgical Projection Mapping ◦ Los Angeles
2023 - 2024 ◦ Disney Imagineering R&D ◦ Computer Vision & 3D Reconstruction ◦ Los Angeles
2020 - 2024 ◦ Sheltron LLC ◦ Graphics Consultant ◦ Los Angeles
2017 - 2020 ◦ The Wave VR ◦ Technical Art Director ◦ Los Angeles
2015 - 2017 ◦ Occipital ◦ Graphics Lead ◦ San Francisco
2012 - 2015 ◦ Lynx Laboratories ◦ R&D Scientist ◦ Austin
2011 - 2012 ◦ Facebook ◦ Software Intern (2 summers) ◦ Menlo Park / Palo Alto
2010 ◦ UT Austin AI & Robotics Lab ◦ Autonomous Vehicles Research ◦ Austin
Disney Imagineering ◦ Snap Inc. ◦ Facebook Reality Labs ◦ Intel ◦ Polycam ◦ Nexus Studios ◦ Eyejack ◦ Ian Cheng ◦ Possible Productions ◦ Rap Research Lab
2025 ◦ SIGGRAPH ◦ Poster Presentation & Workshop ◦ Vancouver
2021 ◦ Woodbury University ◦ Adjunct Lecturer, Advanced Programming
2018 ◦ GPU Technology Conference ◦ Technical Poster ◦ San Jose
2016 ◦ Google Tilt Brush ◦ Artist in Residence ◦ San Francisco
2016 ◦ Gray Area Foundation ◦ TA, Creative Code Immersive ◦ San Francisco
2014 ◦ UT Austin ◦ Guest Lecture, Realtime Computer Vision
2012 ◦ Idea To Product Global ◦ First place, Lynx 3D Scanner ◦ Stockholm
2012 ◦ GPU Technology Conference ◦ GPU Accelerated Computer Vision ◦ San Jose
I spent several years developing custom VJ software and performing live visuals for musicians and events. Full archive of 40+ shows on the live page.