I get many requests for resources about how I learned about raymarching fractals or general computer graphics stuff. So I started this page
Also I wish there was more active demoscene community in san francisco / austin / la / wherever so hopeflly somebody finds this helpful.
http://www.iquilezles.org/ this guy’s home page is incredible I learned a ton of awesome stuff about graphics, shaders, and raymarching. Here are some articles I still refer to:
Song Ho Ahn has some pages that I find myself coming back to when looking for matrix help:
Also GPU Gems is super legit and especially the chapter about fluid simulation. I’ve never taken college-level physics but was able to implement a GLSL navier-stokes pipline in a few days with it!
Mad by the good folks at VIDVOX (creators of VDMX. The cool thing is that these can be saved as
.fs files and dragged directly into VDMX. The parameters can be hooked up to audio analysis and LFO, OSC, MIDI, Wiimote, you name it!
I have a few here that I have made, feel free to poke around.
another awesome resource and great community. Maybe I will add some of my favorite shaders in here eventually. You can find all kinds of stuff from basic tutorials to bind blowing fullly produced demo stuff. https://www.shadertoy.com
These run custom shaders which can do audio analysis and parameter automation for your GLSL shaders with ISF
* VDMX drag the
.fs file into a Media Bin. These guys are awesome and will give you a discount if you write shaders on the interactive shader format website above.
* Magic Music Visuals you have to put the
.fs files in a special folder somewhere and go to
Help > Additional Module Folders to hook it up.