We had to make this in like a week or two, so we Here’s some Unity Workflow Documentation:
MD skeleton vs Mocap Data skeleton, and cute little colliders on the hair to prevent self intersection when doing physics sim
Artists at Strangeloop Studios created the energy ball effect in Cinema4D. But the mograph animation didnt come through the fbx so I just hand animations and used some displacement shaders.
We rendered spereate G-Buffer channels [Emission, Albedo, depth, etc] out of Unity into EXR sequences
Strangeloop Studios did the sick edit and comp in Premiere
The video was debut at Slush tokyo with a sick laser sequence live to the video??? because why not? We also got to set up our virtual raves at the Avex Future of Music Booth.
We also projection mapped three walls of a private club in Tokyo with a realtime 270 degree, 3 camera view