Fractal Path Tracer

Feb 2020

I decided to take my fractal rendering to the NEXT LEVEL by implementing a simple compute shader path tracer in unity.

Code Mostly Lifted from Three Eyed Games tutorial

Source Code on github

Temporal Reprojection

But then I decided to reproject frames from the past into the current buffer to improve convergence, and make it pretty much realtime. Will add some more about this later