Sep 2020
Houdini-to-Unity volumetric asset pipeline and VFX Graph integration.
Developed a pipeline for Nexus Studios to transfer volumetric assets from Houdini into Unity’s VFX Graph for real-time rendering. Created video tutorials for their tech art team.
This ended up in the Marvel Studios Eternals AR app !
Built tooling to export volumetric simulation data from Houdini and import it into Unity’s VFX Graph system, enabling real-time playback of complex volumetric effects that were previously offline-only.
Houdini, Unity, VFX Graph, C#